

There’s an undead origin characterĬonceived by legendary RPG scribe Chris Avellone, Fane is one of Divinity 2’s origin heroes. The same rules apply for all of them, but it’s nice that choosing this path doesn’t completely restrict how your character looks. You can choose which variety of skeleton you want to be, and some of them look amazing-particularly the undead lizard. I figured this had something to do with a story point I hit, where maybe they start showing up in the next hub area or something - but Beast is still at his spot.Being undead doesn’t limit your character creation options. I ended up clearing out most of the Hollow Marshes with a party of three - up to the cursed ground area where Shriekers are being created - searching for them or waiting for them to turn up at their spots in the Fort. The problem is that from just after the above point, Fane, Lohse, and Ifan are now missing from their spots in the Fort after having been dismissed some time ago. I then thought that it might have to do with the guard and his dog being hostile and pathing in range of Lohse and possibly Ifan, but then why is Fane gone? Feels like I've scoured the entire Fort and most of the Marsh now, so what the fuck Did they poof out of existence, and the situation is just broken now? Did they just die to now-hostile npcs on the way back to their spots - but didn't leave spirits? Will I just find out soon enough, and just keep going?Īfter you escape, the remaining Magisters are supposed to flag hostile, which they did. I figured this had something to do with a story point I hit, where maybe they start showing up in the next hub area or something - but Beast is still at his spot.



I had already dismissed Fane while in the Hollow Marshes as well, to make room for Ifan.Īfter you escape, the remaining Magisters are supposed to flag hostile, which they did. I took Ifan to talk to Zaleskar for his quest, dismissed him, and then brought Sebille to talk to Zaleskar (in that order, for fear that she might kill him). I escaped via the sewers after fighting through the dungeon.
